


Deactivated buildings provide no benefits but also consume no Power, which means you don't necessarily need enough power to operate all your buildings simulateneously - if you want to run your Alloy Forge for a bit, you could temporarily deactivate your Defence Batteries, etc. Base Building Disabled states: it is now possible to deactivate base buildings that require Power.Provided you are taking advantage of this system, new recruits will level up much faster at the end of the game than they did at the start - which means it's not completely crippling when you lose a veteran soldier on a mission. The rate of training is relatively slow at the start of the game but as you learn more about your enemies through autopsies and interrogation of captured aliens, your training becomes more effective. This is now a passive system where each soldier at a base gains a certain amount of progress in all of their skills each day provided there is enough training space available for them to use. Training System: the soldier training system has been reimplemented.This is a vest worn under the normal armour that provides a small bonus to the soldier, which can be anything from a small increase in Armour to improved strength and mobility to a small amount of automatic healing each turn. Undersuits: we've added a new type of soldier armour to the game in the form of an "undersuit".
#Xenonauts 2 images series
We are currently working on the V16 series of builds and will be releasing them onto the Experimental branches either in late December or early January, depending on how much work we can get done before the Christmas holidays roll in. The game still starts to fall apart once you reach the mid-game but this build is certainly a big improvement over the V14 builds! This is the same version of the game as is available on the Experimental branches, but it's a "Release" build which means it has all the debug logging stripped out and therefore has better performance (the downside is that it's harder for us to identify bugs reported in that version of the game).Īs you can see from the changelogs below, there were a lot of visual / usability / stability fixes in the V15 builds along with several cool new features. V15.4 Release has now been pushed out onto the default (Stable) branches on Steam / GOG.
